Week 10 - Artist - Joseph DeLappe & Micol Hebron

Joseph DeLappe (@josephdelappe) | Twitter

Joseph DeLappe - is an American artist and scholar based in the United Kingdom who is best known for his art intervention pieces that use new media installations and interactive gaming performances to investigate contemporary political themes. Joseph DeLappe has always worked with new media to communicate his dislike for power politics, claiming that it defined his purpose when he became involved in political art. Joseph DeLappe integrates political criticism with his expertise in a communications medium, concrete materials, and online gaming. He claims that games are a massive cultural phenomenon that is mostly disregarded by the art world, which he finds challenging.
Jun Kim – Medium
His work includes using online gaming performance, sculptures, and electromechanical installation 

Micol Hebron | 2012 Fellowship for Visual Artists - California Community  Foundation

Micol Hebron - is a curator, multidisciplinary artist, and associate professor at Chapman University in Orange County, California. Hebron investigates and critically exploits feminist activism in art. In 2013, Hebron launched Gallery Tally, a global art project in which participants tracked women's representation in art galleries and created exhibition posters. The (en)Gendered (In)Equity: The Gallery Tally Poster Project discovered in 2014 that around 70% of gallery representation in Los Angeles and New York was of male artists. In 2014, Hebron produced an "Acceptable Male Nipple Template" to protest the Instagram social network's nipple policy and social media misogyny. The template was a photo of a male nipple that could be photoshopped into a photo of a woman's breast or anywhere else, similar to a pastie. The blueprint for her nipple project went viral, and Hebron was suspended from Facebook multiple times as a result. 
Micol Hebron (artist page) - Home | Facebook
Her work includes using social media, performance, video, digital media, social interaction, occurrences, and the creation of platforms that allow other artists and community members to join together to talk or create something collectively are all examples of this. 

I think they choose the media they did depending on what interests them and what is frequently used in society. I honestly never consider video games as art but now that I think about it, all the images that are seen had to be drawn or thought about by someone. All the trails have to be done to make sure the game is working and nothing is too bad. Their work is similar in the sense that they both employ media platforms that reach different age works rather than sticking to a normal art museum that not a lot of the younger generation goes to. They do not explore similar ideas,  Joseph is more political and Micol is more feminist activism. No, they do not use similar media, but they make their message heard to all generations. They might have a similar thought process but I would have to talk to them to figure that out.  Media they haven't used would be Tiktok, which is a really used app in today's generation because of the Pandemic. But since they're a little older they will not have an idea of what is most used at the moment. 




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